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Everybody Bats
You can't script the game, but you can set the stage
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Characteristics of a Good Line-up
For some coaches, building the batting order is intuitive. Other coaches struggle for days and weeks, often dissatisfied until the season is over.

To help you get started, here are some basic attributes to consider when you set your everybody-bats lineup.

BATTING ORDER: EVERYBODY BATS
Slot Role Attributes
1 Leadoff Hitter Good speed
Good eye
Good base runner
2 Second Hitter Unselfish
Good contact hitter
Good bunter
Good eye 
3 Best Hitter Left handed hitter, if possible
High average
Good speed
Makes good contact
Power is a plus 
4 Power Hitter Good power
Good pitch selection 
Extra base hits 
5 Power Much like attributes for Power Hitter
Drive in runs
6 Contact Hitter Put the ball in play
Doesn't strike out much
Good speed
Base stealer 
7 Weak Baserunner If he puts the ball in play can contribute
If he gets on, needs help to advance bases
8 Contact Hitter Much like Second Hitter attributes
Not a great hitter but could help advance 6,7 hitters
9 Third Power Okay contact
Enough power
Can help plate previous runners
10 Contact Determined hitter
To keep inning alive
11 Power Sometimes Inconsistent hitter
Power when he connects
He's here for the 'luck' facto
12 Weak Hitter Willing to swing
Determined to improve
13 Leadoff Second lead off man
Good eye
Base stealer

This is for 13 players but can be adjusted for 12 or 14 - the principle is the same.

Main objective is to eliminate weak innings by spreading power, sprinkling in contact hitters. Always make sure speed leads slower runners (don't tie up the speedsters). Work on making weaker hitters better.

For leagues in which only nine players bat, click here.

 
Other considerations:
  • Try to mix-up right and left-handed hitters. This keeps the pitcher from getting into a rhythm - throwing to the same side of the plate to several hitters in a row.
  • Mix your speed players in between your slow players. This will keep you from ending up with all slow runners on the bases at one time. (Just don't stick your slowest player in the last slot just before your 'lead-off' hitter. In fact, try to follow your slowest baserunner with a good contact hitter to give him a better chance of advancing.)
  • Place a left-handed hitter behind a base stealer. This blocks the catcher's vision of the runner and creates a hole when the first baseman holds the runners on.



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